Arlinn, the Pack's Hope
Legendary Planeswalker — Arlinn
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
+1: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters with an additional +1/+1 counter on it.
−3: Create two 2/2 green Wolf creature tokens.
4
+1: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters with an additional +1/+1 counter on it.
−3: Create two 2/2 green Wolf creature tokens.
Arlinn, the Moon's Fury
Legendary Planeswalker — Arlinn
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
+2: Add
.
0: Until end of turn, Arlinn becomes a 5/5 Werewolf creature with trample, indestructible, and haste.
4
+2: Add
0: Until end of turn, Arlinn becomes a 5/5 Werewolf creature with trample, indestructible, and haste.
Format Legality
standard
Not Legal
pioneer
Legal
modern
Legal
legacy
Legal
vintage
Legal
commander
Legal
pauper
Not Legal
brawl
Legal
historic
Legal
alchemy
Not Legal
penny
Legal
oathbreaker
Legal
Prices
USD
N/A
USD Foil
N/A
EUR
N/A
EUR Foil
N/A
MTGO Tix
0.30
External Resources
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