World War Hulk
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — The next red or green creature spell you cast this turn can be cast without paying its mana cost.
II — Put three +1/+1 counters on target creature you control.
III — Choose target creature you control. Until end of turn, double its power and toughness and it gains trample.
I — The next red or green creature spell you cast this turn can be cast without paying its mana cost.
II — Put three +1/+1 counters on target creature you control.
III — Choose target creature you control. Until end of turn, double its power and toughness and it gains trample.
Format Legality
standard
Legal
pioneer
Legal
modern
Legal
legacy
Legal
vintage
Legal
commander
Legal
pauper
Not Legal
brawl
Legal
historic
Legal
alchemy
Legal
penny
Not Legal
oathbreaker
Legal
Prices
USD
$1.25
USD Foil
$1.66
EUR
€1.09
EUR Foil
€1.37
MTGO Tix
0.10
External Resources
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